Designing an API service for online marketplace verification with a focus on handicraft maker stories
Masters thesis. Creating a physical and online card game that makes privacy in XR worlds quick, easy and fun to explore. I conducted 3 participatory workshops with over 20 participants.
Conducting 48 participant user study to study social perception of wearable technology with sufficient sensitivity to emulate perception in real-life. Using videos can efficiently reach a large number of participants, but what level of video fidelity is necessary to achieve results similar to live interaction?